The adaptive learning landscape is heating up, big-time. With the development and widespread use of the Common Core Standards by states across the country, it is now more feasible for major education content publishers to get into the learning technology game. Publishers are not just trying to get into this space of technology, they are offering tools that bring individualized lessons and activities. These are lessons that are designed to meet the needs of students based on their current level of performance demonstrated through the platform. This approach is referred to as adaptive learning. Waggle is a Triumph Learning product.
Waggle is an online learning management software that provides lessons, games and assessments in alignment with the Common Core Standards.
Waggle utilizes the Knewton's technology to determine the precise lesson that a student needs to be working on. This allows students to grow in a manner in which they are not being bored by content that that they have already mastered. Also, they will not become overly frustrated, because they are being presented with content that they are not developmentally ready for.
Waggle is reasonably priced at $10.00 per student for each subject. That works out to $20 per student for Math and Reading. For schools and districts, there are site licences available that will bring the cost down per pupil.
Backed by a Reputable Publisher
Waggle is a Triumph Learning product. Therefore, they will have access to high quality content. Triumph is also the publisher of the Coach text series. These texts definitely complement the Waggle Software.
Schools and Districts
According to Waggle, "Our site license starts at schools with student population of 300+. Prices can go as low as $6 per student per subject for Smart Practice for large schools. We are also offering a blended learning grant currently to districts to support their investment in and professional development of Waggle. "
All the games on Waggle are educational in nature. Teachers may assign games to students as a part of the curriculum.
Students earn points for participating in games and practice sessions.